Thứ Tư, 24 tháng 11, 2010

CALL OF DUTY last

The emphasis on set-piece play has a positive effect in the way the game's difficulty scales. On the default level, the challenge is mild, and most skilled players will breeze through the campaign with few setbacks. But as anyone who has painstakingly inched their way through each Call of Duty on Veteran will know, the series traditionally achieves its highest difficulty by introducing infinite enemy respawns that only deactivate when you pass a invisible threshold by pushing forward. In Modern Warfare 2, Veteran is still extremely challenging, but meticulous players who clear targets one by one will be rewarded with progress, something that, in conjunction with the generally shorter missions, makes the game a little easier than its forebears, but also more satisfying thanks to the emphasis of skill over blind luck.
In terms of weaponry, there's a clutch of new toys to get to know. The silenced ASCR tunes in to your squad's heartbeats, lighting up friendly and hostile units on a gun-mounted heads-up display. While there's nothing comparable to the unsettlingly detached night-bombing mission from the first Modern Warfare, the Predator drone is a similar air-based targeting system that makes a regular appearance throughout the game. With it you guide missiles through the sky onto their targets via a remote camera and a laptop, and the resulting explosions are thrilling across all of the game's various modes. Despite the fire and fury of this contemporary weaponry, Infinity Ward isn't afraid to reveal its fragility too, at one point removing many of the technological crutches you've learned to lean on to make a point. It's smart, slick and this willingness to bend the established rules bespeaks a developer in confident stride.
'Modern Warfare 2' Screenshot 5
Switching between your main weapon and sidearm is always faster than reloading, a technique you'll soon become acquainted with in multiplayer.




Outside of the campaign, Spec Ops mode provides a generous range of standalone missions to work through either solo or in conjunction with other players. Each mission awards up to three stars depending on your performance, the meta-challenge then being to collect all of the stars available in the mode. Freed from narrative constraints, Spec Ops missions allow for some interesting, arcade-like challenges, which prove compelling as you try to collect their multitudinous rewards. As some of the latter stages can run to well over 20 minutes a go, the lack of checkpoints can make a last-minute failure a sharp disappointment, but they're so well-structured that most players will, soon enough, be inspired to reattempt completion.
With just two days spent on the game's live servers, attempting to provide the last word on the game's multiplayer, its true jewel of longevity, is fool's work: the quality of this component will be revealed over months, not hours. However, the foundations Infinity Ward has laid for the multiplayer community to build upon are quite brilliant. As with Modern Warfare, the game's online component presents an entirely separate play arc that overlays RPG-levelling and character development onto traditional FPS competitive staples such as Team Deathmatch and Capture the Flag. Every success on these virtual battlefields is awarded with experience points, which contribute to moving your character through military ranks, unlocking new loadouts, perks (character upgrades) and secondary goals.
'Modern Warfare 2' Screenshot 6
Most of the Spec Ops levels feature environments directly lifted from the campaign, so it's advisable to complete the main story first or risk spoilers.


The game carefully balances community-building features such as the option to set a title, emblem and clan tag with features that celebrate individual players (for example, Mercenary Team Deathmatch disallows Xbox Parties, ensuring that everyone is lumped in with other random players). With rewards for being spawn-killed three times in a row and the ability to steal your killer's loadout via Copycat Deathstreak, Infinity Ward has been careful to ease frustration for newcomers, while the mode's labyrinthine depths, unlocking play mode after play mode as you level up, provide powerful impetus to dedicate your life to this twitch sport.
The MMO-style breadcrumb trail of rewards and upgrades is more than just a manipulative way to hook players into the system. Each perk has been carefully balanced to provide options rather than, necessarily, an advantage. Skill will always trump perseverance, although improvement is discernible as you invest time and hone muscle memory.
Modern Warfare 2 balances the spectacle and silliness of its single-player campaign with a deep, enduring multiplayer core, carefully covering its bases for players of all persuasions. But there is no denying it seeks merely to build upon the successes of its forebear while doing very little to expand its scope or redefine them. Don't be fooled by the airport scene, which reveals a developer trying its hand at something else, without coming close to fully committing to it. There's nothing wrong with that. After all, underneath the sheen and controversy, Modern Warfare 2 is a videogame. And yes, you can be sure it's one you want to see.

CALL OF DUTY

he screaming is the soundtrack to post-traumatic stress; the visuals like snuff CCTV footage lurking under some evil stone in a dark corner of the internet (albeit undermined somewhat by the curiously small palette of civilian character models being gunned down). One man who takes a shot to the stomach crawls along the ground on all fours, blood pouring from his fingers. Finish the job, watch or walk on: these are your options. The removal of player agency is at once frustrating and brilliant: through it, the limitations of the first-person-shooter's purpose and themes are revealed. In a genre that limits you to interactions sent down the barrel of a gun, for perhaps the first time in history, Infinity Ward makes you wish for a bandage instead.
The magnitude horror of the scene could be seen as little more than attention-grabbing - something to help the game stand yet further away from the throng of me-too rivals - and in truth it feels incongruous to the rest of the game, an ugly, shocking aside to the bold silliness elsewhere. But in addition to that, it's also arguably necessary to inflate the plot for the dizzying fever pitch that follows. By creating a catastrophe of such impact, Infinity Ward justifies its next move, one that is, in many ways, more shocking than the previous one.
'Modern Warfare 2' Screenshot 3
The script, particularly during the motion graphic interstitials between levels, is a little overwritten, but does help inject the story with a sense of gravitas.
The image of a burning American flag is enough to cause anguish to patriotic hearts and minds. But a burning flag above the door of an American house within a white picket fence, in a Washington suburb, is enough to move armies. The image that marks the start of the next level plays upon the nation's deepest fears of invasion, the threat of losing its national identity, something that, for a nation of immigrants, is often a fate worse than war.
It's an ingenious move. In taking the fight to American soil, and in actualising combat in the familiar respectability of middle-class life, Infinity Ward moves to explore rare themes in gaming. Its previous game, while praised for its gunplay, won no accolades for nuanced politics. Modern Warfare 2 also starts with Cheney-era rhetoric, celebrating "the most powerful military force in the history of man" before claiming, "every fight is [America's] fight, because what happens over here matters over there." These statements stick in the throat somewhat. But after the airport massacre, the tone shifts. As you sprint towards the White House, the sky above thick with murderous, parachuting Russians, Modern Warfare lives up to its name, revealing a US military defiant yet on the back foot.
As with the nuclear explosion at the start of the third act in the first Modern Warfare, the story beats are absurd (at one point you find yourself firing upon insurgents holed up in the Department of Justice) but through this gross amplification, it reflects America's deep-held fear and paranoia at losing its position as top global military dog, of nuclear fallout and of old, Cold rivalries re-ignited.
'Modern Warfare 2' Screenshot 4
Despite featuring multiple two-man sniper missions, Modern Warfare 2 never quite matches the original's tense high point of lying in the tall grass in a ghilly suit metres from an enemy patrol.
That Modern Warfare 2's biggest strides have been made in storytelling is unsurprising. The previous game's execution of the first-person military shooter template was nothing short of exemplary. And so the developer manages to build upon those victories, albeit in the tiny increments its previous triumph allows. The gunplay is slick and comfortable, the tactile kickback from weapons matched by sound design that allows you, with a decent pair of headphones, to pick out enemy movement with uncommon efficiency.
Level design flits impressively from corridored environments to expansive play areas, demanding fresh tactics. For example, gameplay constantly switches from house interiors to exteriors when you're flushing Russian soldiers from the streets of Washington, forcing you to switch from Rainbow Six-esque CQB strategies to careful use of exterior cover. These moments reveal Infinity Ward's expertise in designing environments that allow interesting combat scenarios to develop naturally.
Despite this, the game emphasises authored spectacle over emergent play. While it fails to match the cinematic assuredness of Uncharted 2 in this regard, the deeper interactivity of Modern Warfare's set-pieces often makes them more potent. Racing through a decaying gulag as it collapses on top of you, or duelling with a helicopter from a dinghy atop white rapids, are memorable moments, and will no doubt endure. At times the game will slip into a bullet-time mode, requiring you to take out enemy targets before they murder hostages, moments that help to upset the familiar rhythms in interesting ways. In every case, the execution is peerless, ensuring ideas that would appear tired or weak in the hands of less competent developers shine and excite.

CALL OF DUTY

Twice, Infinity Ward asks if you're absolutely sure you want to see it. The scene, the fourth you'll encounter in the most widely anticipated game of the year, could be "disturbing" or "offensive", repeats the warning. You smile and agree that, yes, you are sure you want to see it. This is a videogame. They give them 18 certificates, but only to appease people who don't really understand what's going on. Sure, the images of violence and bloodshed on Modern Warfare's battlefields can be disturbing to an onlooker, but death in a first-person shooter is a five-second setback, a micro-reincarnation designed to provide challenge and an impetus to improve, not distress.
Likewise, the crimson firework that explodes whenever bullet meets target is merely a visual cue to indicate another object removed from the shooting gallery, while the wash of blood that temporarily clouds your view when you're wounded is just a health gauge obfuscated. The orchestra-swells and military bombast? All window dressing for what is, essentially, Space Invaders evolved. You take cover behind walls and shoot aliens. In 1978, these were line-dancing pixel clusters from outer space. In 2009 they're Afghans. The metaphor's changed, but the principle remains the same: avoid missing headshot for high score. A videogame. Yes, I'm sure I want to see it.
'Modern Warfare 2' Screenshot 1
Once again, death in the game is eulogised with historical war-themed quotations, equally balanced between celebration and condemnation.
The first three missions of Modern Warfare 2 do little to change your mind. The training level, set in a desert encampment somewhere in the Middle East, is literally a shooting gallery. You race from pillar to post, refreshing muscle memory, making split-second fire/hold-fire decisions, flitting between your rifle and pistol while racing against the clock to reach the end of the assault course. Not satisfied with your score? Have another go. Shave seconds from your time by improving your speed and accuracy. The sand particles billowing in the wind, the off-duty soldiers playing basketball in the communal yard and the throb of the noonday sun are of a fidelity not seen in games before, but the systems they dress are as old as videogame time.
Then you move out onto the streets of Afghanistan in the boots of one PFC Joseph Allen, 1st Battalion 75th Ranger regiment. The faded Arabic slogans daubed on the walls and the upturned supermarket trolleys under dilapidated bridges invest a foreign-correspondent air of believability into the scenario. But the unlikely hail of RPG-fire, screeching overhead jets, sub-bass thwap helicopters and balaclava-wearing hostiles ensure it's the 10 o'clock news played through a Michael Bay filter: reality, with the contrast turned up.
In the following level, now playing as British soldier Gary Sanderson in a duo mission with the understated Soap MacTavish, you tear down a snowy mountain in Kazakhstan on an implausibly fast snowmobile, steering with your right hand, taking down enemy riders with a pistol in your left. As you finally perform a Hollywood leap across a 40-foot ice ravine, the series settles into the sort of James Bond action preposterousness of which it's always managed to remain short.
'Modern Warfare 2' Screenshot 2
When in Kazakhstan you’ll need to use ice picks to scale the frozen mountainside.
Yeah. A videogame. I am absolutely sure that I want to see it.
The voiceover that precedes what will shortly become the most notorious scene in gaming makes it clear that your mission is a necessary one. You are a good guy, dressed as a bad guy, and while bad things are about to happen, good will out. Ding, and the lift doors unclasp. You step out onto an airport foyer, and into an entirely new idea of what constitutes an 18-certificate videogame.
You don't have to shoot. But you do have to observe. Forced into an unbreakable stroll, your only choices are where to look and whether to stay abreast of your murderous companions as they gun down the crowds of innocents, or whether to lag behind and administer a coup de grace to the terminal's terminally wounded. In contrast to the dry professionalism of soldiering displayed in the rest of the game, there's an inefficient laziness to this terrorist spree. The men fire from the hip in sweeping arcs, their purpose merely to create mayhem, not to eliminate threat.

PC Version of MW2 Already Hacked COD

It seems that the PC version of Modern Warfare 2 has already been hacked, with the Xbox 360 and PlayStation 3 versions being unaffected, for now. These hacks seem to be VAC secure, so they won't be banned anytime soon. Since Infinity Ward decided to remove dedicated servers from MW2, there is no way to kick these cheaters off the game.Modern Warfare 2 WallhackIWNET was supposed to make MW2 more secure, but that didn't work out, now did it? Call of Duty 4 and World at War did have the same problems, but dedicated servers allowed admins to kick/ban cheaters. Hopefully Infinity Ward and Activision will come to their senses soon.

Modern Warfare 2 DLC Map Pack - Stimulus Package (COD)

The Stimulus Package is now available for all three formats: Xbox 360 (Xbox LIVE), PlayStation 3 (PSN) and PC (Steam). The DLC was an Xbox 360 exclusive for 30 days, but during that time Infinity Ward's first map pack had over 1 million downloads within 24 hours of its release. Within a week the DLC was downloaded over 2,5 million times!Modern Warfare 2 Stimulus PackageThe Stimulus Package consists of five multiplayer maps - three totally new ones and two brought back from Call of Duty 4:
  • Bailout: three-storey apartment complex with no place to camp, as every point has its own flank weakness. The map throws players into close quarters conflicts.
  • Storm: abandoned warehouse district which is surrounded by messy, industrial loading bays and driveways - there are hundreds of places to hide!
  • Salvage: frozen junkyard which keep players on the move due to its compact size.
  • Crash (COD4 remake): war-torn urban environment with a few great sniping spots.
  • Overgrown (COD4 remake): rural map with large outside areas, which makes it great for snipers in ghillie suits.
If you play Modern Warfare 2 regularly the Stimulus Package is totally worth the price, as the maps offer quite a bit of variety.

Thứ Ba, 23 tháng 11, 2010

Warrok Di bandingkan dengan Pb (Point Blank)

Di indonesia akhirnya muncul juga War Rock, sebuah game FPS untuk di download yang disediakan gratis oleh megaxus. Yap benar sekali saudara-saudara ini adalah game online bertajuk peperangan. Apa dan bagaimana tentang game ini, bintang akan memberikan link serta review tentangnya. Apakah ini layak untuk kita mainkan….
Let’s go to the adventure….
Kita tahu lyto punya crossfire, kita tahu juga gemscool punya point blank. Lalu bagaimana dengan Megaxus, setelah cukup sukses menelorkan Ayo Dance, mereka akhirnya meluncurkan game perang bertipe FPS, Ya namanya adalah War Rock… yang artinya adalah perang batu, apakah ini game yang bersetting yaman dahulu kk bintang? ya bukanlah,,,, War Rock itunya peperangan yang sadis. he he he he
Ok lalu apa yang ditawarkan oleh War Rock, ini adalah game gratis yang menampilkan sebuah perang yang realistis. Dari sisi graphic bolehlah dikatakan bagus untuk ukurang game online. Yang lebih menari lagi dan sepertinya belum disediakan oleh Point blank adalah anda dilengkapi dengan berbagai kendaraan , anda bisa naik motor, Humvee atau bahkan F16… coba bandinkan dengan PB yang cuman naik kereta (yang juga  bukan bagian pertempuran) dan Helikopter doank.
  1. Sama seperti PB anda diharuskan memilih dimana akan berpihak di WarRock ini, apakah berama NIU atau Derbaran.
  2. Anda juga diberikan berbagai pilihan karakter seperti medic, Sniper, Engineer, Heavy trooper, Assault, yang mana setiap karakter memiliki peran yang berbeda
  3. Manuver karakter juga sangat beragam, bukan sekedar berlari… anda bahkan bisa mengintip (tentunya bukan untuk mengintip nenek-nenek lagi mandi) , jongkok, tiarap serta beguling-guling.
  4. Mode permainan juga terlalu beragam di game gratis online ini, ada Mode Explosive, FFA (Free for All), DeatcMatc (ada pilihan 4 vs 4), Single play, training mode, and many more.
  5. Ada juga 3 pilihan channel yang bisa digunakan tergantung luar dari map contoh, CQC(Close Quarters Combat) untuk bermain di map dengan skala kecil (maks 16 pemain), UO (Urban Ops) di map skala menegah (maks 24 pemain). Dan yang terakhir dan amat bintang suka adalah BG (Battle Groups) untuk bermain di map yang besar.. disinalah ada banyak fasilitas kendaraan tempur dari dara, laut dan udara (maks 32 pemain)
Gila! dari melihat fitur2 diatas pastinya kalian tertantang buanget kan. Sudah nggak sabar main war rock, silahkan deh pergi  ke warnet indonesia terdekat. Tapi yang punya koneksi internet di rumah download War Rock dengan menggunakan link di bawah ini :
Benar benar recommend banget deh main War Rock. Apakah game online FPS ini akan mengalahkan kepopuleran pesaingnya… kita nantikan saja saat langit tak lagi jambon

Bonus TOP UP X-Shot

Update terbaru XSHOT sesaat lagi loh^^ Dan tentunya banyak bonus buat kalian setiap patch XSHOT terbaru... Kali ini seperti apa yah =D

gambar
BONUS 2 senjata super keren akan hadir untuk menemanimu bermain AI-ROBOT^^. Mulai dari tanggal 25 November pada pukul 11.00 WIB sampai tanggal 8 Desember pukul 23.59 WIB, XSHOT akan memberikan bonus senjata untuk para xshoter yang melakukan TOP UP^^
TOP UP FULL Rp. 30.000,- akan mendapatkan bonus “Tactic Glock” (30 hari)
TOP UP FULL Rp. 60.000,- akan mendapatkan 2 bonus “Tactic Glock” (30 hari) dan “Enchance Tactic AK-47” (30 hari)

Tactic Glock
gambargambar
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Enchance Tactic AK-47
gambar
gambargambar

Wah jadi semangat terus donk main XSHOT, hadiahnya keren banget sih^^. Jadi, terus nantikan senjata keren lain diXSHOT yah =)

Langkah Main StarCraft II Gratis Games online luar

 langkah singkat agar kamu dapat segera bermain game Real-Time Strategy terbaik dari Blizzard secara gratis mulai hari Jumat ini.
3 Langkah Main StarCraft II Gratis
Seperti yang sudah kamu ketahui, Blizzard Entertainment akan mengadakan Free-Play Weekend khusus server Battle.net® StarCraft II South East Asia (Asia Tenggara) selama tiga hari mulai 19-21 November 2010.

Berikut ini adalah langkah-langkahnya agar segera bermain tepat waktu:

  1. Buat Account Battle.net®
    (Sudah memiliki Account Battle.net? Langsung ke Langkah 2.)
    Create Account
  2. Download Game Client StarCraft® II
    Windows / English (SEA)
  3. Install dan log in kedalam StarCraft® II setelah 12:01AM (UTC+8) hari Jumat, 19 November untuk bermain!

Berikut ini adalah Frequently Asked Questions (FAQ) mengenai Free-Play weekend yang mungkin dapat membantu apabila masih ada beberapa hal yang belum jelas:

Q: Bagaimana promosi Free Play Weekend berjalan?
A: Pemain yang memenuhi syarat akan menerima akses gratis ke kedua mode Single Player dan Multiplayer StarCraft II: Wings of Liberty, untuk jangka waktu 72 jam mulai pukul 12:01 waktu Singapura pada Jumat, 19 November dan berakhir jam 23:59 waktu Singapura pada Minggu, 21 November.
Q: Siapa yang berhak untuk Free Play Weekend?
A: Pemain di Asia Tenggara, Australia dan Selandia Baru yang punya account Battle.net tetapi saat ini belum memiliki lisensi StarCraft II.
Q: Saya sudah memiliki copy dari StarCraft II. Bagaimana saya bisa mendapatkan keuntungan dari Free Play Weekend?
A: Free Play weekend ini ditujukan untuk orang -orang yang belum membeli StarCraft II, ini mirip dengan Open Beta Test bagi pemain untuk mencoba permainan namun dalam waktu terbatas. Jika Anda memiliki teman yang belum mencoba atau tertarik untuk mencoba StarCraft II, ini adalah kesempatan yang sempurna bagi mereka untuk melakukannya.
Q: Jika saya menambah waktu ke account saya sebelum Free Play Weekend apakah aku masih layak untuk Free Play Weekend?
A: Tidak. Siapapun yang pernah menambahkan waktu untuk account mereka sebelum 12:01 waktu Singapura pada tanggal 19 November tidak akan memenuhi syarat untuk promosi ini.
Q: Saya telah memainkan StarCraft II melalui account Guest Pass. Apakah saya memenuhi syarat untuk mengakses 3 Hari promosi gratis di Battle.net yang sama?
A: Tidak. Hanya account Battle.net yang belum memiliki lisensi StarCraft II yang memenuhi syarat untuk berpartisipasi.
Q: Bagaimana cara men- download game client?
A:
 Mulai hari Senin, 15 November Anda dapat men- download klien dari web Free Play Weekend (http://sea.battle.net/id/sc2freeplay). Download Link ini akan aktif selama masa promosi 72 jam tersebut.
Q: Jika saya men-download klien sebelum promosi dimulai, bisa kah saya mengakses ke promosi gratis lebih awal?
A: Tidak. Akses untuk ke promosi gratis hanya diberikan kepada yang mempunyai account Battle.net pada awal mulai periode promosi 72 jam.
Q: Apakah saya dapat bergabung setelah promosi itu dimulai?
A:
 Ya. Cukup pergi ke web Free Play Weekend (http://sea.battle.net/id/sc2freeplay) untuk membuat account Battle.net baru, menambahkan lisensi StarCraft II dan menambah waktu promosi Anda pada account. Perlu diketahui bahwa Anda akan memiliki akses untuk ke kedua multiplayer mode hanya sampai 11:59 pm waktu Singapura pada hari Minggu, 21 November.
Q: Jika saya menambah waktu ke account saya selama free play weekend, kapan hal itu mulai dihitung mundur?
A: Jika Anda menambahkan waktu ke account Anda setelah Anda berada di masa free play weekend, waktu Anda tidak akan dikurangi sampai masa free play weekend telah berakhir.
Q: Apakah saya dapat bermain StarCraft II pada masa weekend gratis di warnet atau internet cafe?
A:
 Selama warnet telah menginstal StarCraft II, Anda dapat log in dengan account Battle.net Anda sendiri untuk menikmati free play weekend, asalkan Anda memenuhi syarat di atas. Hubungi dan pastikan warnet di lingkungan Anda menginstal StarCraft II sebelum 19 November!
Q: Bagaimana agar saya tetap bermain StarCraft II setelah promosi di atas?
A:
 Lisensi StarCraft II akan tetap melekat pada account Battle.net Anda setelah free play weekend berakhir. Untuk lanjut bermain, hanya membeli StarCraft II: Wings of Liberty box atau kartu voucher di lokasi ritel atau berlangganan digital melalui sistem menejemen account Battle.net anda.
Q: Apakah saya tetap memegang record bermain saya dari free-play weekend jika saya memutuskan untuk meng-upgrade ke versi pembayaran penuh atau membeli voucher prabayar?
A: Ya, account Anda akan menyimpan semua record bermain Anda di free- play weekend, serta apapun yang Anda peroleh dari penggunaan voucher prabayar di masa depan. Ini termasuk potret, prestasi, catatan menang-kalah, dan peringkat liga.
Sudah jelas dan cukup mudah kan? Jadi jangan sampai ketinggalan dan tidak mengikuti Free-Play Weekend StarCraft II ini yah!

FreeStyle Me

Freestyle, Online Games.


PT, Kereon 
Mengeluarkan game baru yaitu FreeStyle permainan basketball.
Freestyle Basketball On Action ^^


SS .
Win Basketball 3 on 3 Tournament  http://fs.gemscool.com/

Win Basketball 3 on 3 Tournament  http://fs.gemscool.com/


lvl 16 ganti server rocky jadi liga utama.

                                     Win Basketball 3 on 3 Tournament  http://fs.gemscool.com/
Bingung pilih yang mana SG or PG

Win Basketball 3 on 3 Tournament  http://fs.gemscool.com/

Win Basketball 3 on 3 Tournament  http://fs.gemscool.com/

Win Basketball 3 on 3 Tournament  http://fs.gemscool.com/


Yang Belum download Freestyle silakan download di sini :http://fs.gemscool.com/index.php?act=8

X-Shot FPS Game Online

 X-SHOT developed by Kingsoft is a game that is fun and easy to play. In addition, players can feel the excitement of war simply by using the keyboard and mouse. With support for Dolby Surround Sound, you seemed to experience all events in the game. Sound quality is really evocative at every step! You can hear footsteps and breathing out clearly from both ears. Dolby Surround Sound truly remarkable innovation in the online gaming industry.














































































Gamers will undergo a very realistic experience enjoyable. In addition to easy to play and fun, XSHOT strength lies in the various game modes that accommodate all players. There are lots of maps and weapons, as well as a variety of interesting and unique characters. With modes that are always up-to-date and new, you can fight in teams with your friends in the incredible view became a hero to your dreams come true! This game looks like any other normal game. But it turns out, you will get a fantastic experience, unexpected, and even get a laugh in every mode available.
Mode game mode available in xshot are:
- Team mode
- Death match mode
- Bomb mode
- Occupation mode
- Ghost mode
- Mummy mode
- Mummy mode II
- Training mode
Go Download XShot here http://www.xshot.web.id/









Characters Crossfire

OMOH
 OMOH
RussiaThe OMOH is well-known as the 'Black Berets' or the 'Mafia Killers'. They operate as a special police force in Russia. OMOH was organized in 1987 with the purpose of apprehending terrorists and gangsters. Their main task was to stop drug smuggling and violent crime. In October 2002, Chechen rebels took hostages at a theatre in Moscow. The OMOH was commended for their handling of the situation and the safe return of the hostages there.

SAS

 SAS
EnglandThe SAS (Special Air Service) is a Special Force in England. They have the longest history and are a prestigious tradition within the English military. SAS is also well-known internationally and has been a great model for other Special Forces. SAS is famous for its rigorous selection process and strict entry requirements. SAS is responsible for managing international conflicts related to England.
S.W.A.T
S.W.A.T
AmericaIn the early 1960s, the LAPD (Los Angeles Police Department) and the FBI began organizing a joint-military system in order to combat the rising rate of crime in the city of Los Angeles. The result was the creation of a special force named S.W.A.T (the Special Weapon and Tactics unit). Daryl F. Gates, then-commander of the LAPD, is credited with founding S.W.A.T and since then the force has developed into a distinctive crime-fighting unit. In 1971, S.W.A.T became a permanent force with a unified structure: small troops consisting of 6 soldiers and middle-sized troop consisting of 60 soldiers. Their contribution to city security attracted world attention and admiration during the LA Olympics in 1984.

Characters Point Blank

Hide
Usia: 28 tahun, Tinggi: 177cm, Berat: 55kg


Dia lahir di Inggris, kedua orangtuanya merupakan mantan prajurit di Tokyo. Pada usia 19 tahun dia mendaftarkan diri untuk menjadi infantry pada British Army. Menginjak usia 22 tahun dia menjadi prajurit yang paling terkenal di British Army karena memiliki taktikal support dan kemampuan yang tinggi.

Di usia 26 tahun dia mendapatkan pertempuran yang keras, sehingga menimbulkan luka pada wajahnya. Karena kemampuan dan pengalamannya CT-FORCE tertarik untuk merekrut dirinya 

Karena berasal dari negara asing dia diberikan nickname "Hide". Akan tetapi karena sifatnya yang penyendiri dia kurang dapat bergaul dengan sesamanya dalam CT-FORCE Dengan potongan rambut yang pendek dan hitam serta bekas luka pada wajahnya, membuat dia terlihat sangat dingin.

LeopardUsia: 35 tahun, Tinggi: 180cm, Berat: 80kg Pada usia 17 tahun dia melakukan imigrasi ke United States bersama dengan seluruh keluarganya. Karena merupakan keturunan Asia dia selalu diganggu oleh teman sekolahnya. Setelah lulus dari universitas pada 22 tahun dia langsung mendaftar untuk menjadi U.S Army. Pada usia 24 tahun dia sudah menjadi anggota dari Green beret special force. 
Dia kemudian mendapatkan pangkat Sergeant pada usia 33 tahun. Setelah itu, dia kembali ke tempat kelahirannya untuk menikmati hidup. Tidak lama kemudian terdengar kabar bahwa pemerintah pusat ingin merekrut semua prajurit yang handal untuk membentuk team melawan para terroris yang semakin merajalela. Team tersebut dinamakan Ct-FORCE. Green beret mendapatkan perintah untuk mencari seseorang yang mempunyai kemampuan yang tinggi untuk bergabung dengan CT-FORCE melawan teroris. Pada saat bergabung dengan CT-FORCE dia mendapatkan panggilan "Leopard". 

Keen Eyes (Ayse)Usia: 26 tahun, Tinggi: 178cm, Berat: 53kg

Merupakan keturunan campuran antara penduduk asli dan pendatang.

Dia mempunyai kemampuan yang tinggi dan merupakan salah satu pimpinan dari kepolisian. Karena alasan ini CT-FORCE berniat untuk mengajaknya bergabung. Karena merupakan keturunan campuran dan memiliki mata yang tajam maka teman-temannya menjulukinya "Keen Eyes". 

Merupakan satu-satunya keturunan campuran di kepolisian. 


Acid Pool (Paul)Usia: 25 tahun, Tinggi: 179cm, Berat: 75kg Lulus sebagai polisi terbaik dari University of Elite Police dan mempunyai pembawaan yang cool. Akan tetapi karena gaya bicaranya yang lucu maka dia diberikan nickname "Acid Pool" oleh teman-temannya

Setelah lulus dia kemudian mendaftar untuk menjadi polisi. Karena mempunyai kemampuan yang tinggi dan selalu memiliki taktik yang baik, dia kemudian ditugaskan untuk bergabung dengan CT-FORCE.

Untuk membuktikan loyalitas dan kepercayaanya kepada pemerintah, dia siap untuk melawan Free Rebels yang semakin merajalela.

Viper RedUsia - 26 tahun, Tinggi - 178cm, Berat - 58kg Dia mengikuti jejak ayah angkatnya yang berasal dari Perancis untuk menjadi seorang bodyguard. Kemampuan bertarung dan daya tahan tubuhnya telah ditempa dengan baik dari waktu kecil. Dia diadopsi oleh seseorang dari negara lain 25 tahun yang lalu, karena ibunya akan menjalankan suatu misi rahasia. Sekarang dia berusaha untuk mencari dan menemui ibunya kembali. Dia kemudian mendapatkan kabar bahwa ibunya adalah seorang Free Rebels dan telah terbunuh oleh pemerintah pada saat pertempuran demi melindungi imigran dari Amerika Latin. Mendengar itu dia kemudian memutuskan untuk bergabung dengan Free Rebels untuk membantu para imigran yang tertindas dan membalaskan dendam ibunya.

Tidak seperti wanita yang lainnya. Dia mempunya kecepatan yang tinggi dan kekuatan yang besar. Dia juga ahli dalam menyusun taktik dan selalu bergerak licin seperti ular pada saat di medan pertempuran. Dia tidak menyukai sinar matahari dan selalu menggunakan kacamata hitam. 

D-FoxUsia - 29 tahun, Tinggi - 180cm, Berat - 78kg Kedua orang tuanya berasal dari Timur Tengah dan Asia. Meskipun campuran dia memiliki fisik yang baik. Pada usia 20 tahun dia telah menjadi Lieutenant dan telah melakukan banyak misi khusus. Pada usia 25 tahun dia telah menjadi Team leader. Dia terkenal karena tidak pernah meninggalkan jejak di setiap pertempuran. 

Di usia 26 tahun dia telah menjadi seorang Army Ranger. Tidak lama setelah itu dia mendapatkan suatu tugas rahasia dari pemerintah. Akan tetapi karena ada kesalahan informasi dari pemerintah, seluruh anggota teamnya terbunuh. Pemerintah melimpahkan semua kesalahan kepada dirinya atas kejadian itu. Tidak terima perlakuan pemerintah, dia kemudian memberontak dan bergabung dengan Free Rebels

Untuk mengenang dan menghormati teman-temannya yang telah terbunuh di medan perang dia kemudian menamai dirinya Desert Fox, yang kemudian disingkat menjadi 'D-Fox'. Pada suatu misi dia tidak sempat untuk melarikan diri sebelum bomb yang dipasang meledak, sehingga tanganya terluka. Oleh karena itu dia selalu menggunakan sarung tangan. 

Tarantula
Usia - 24 tahun, Tinggi - 179cm, Berat - 56kg Dia terlahir di keluarga imigran. Kehilangan kedua orang tuanya pada waktu kecil karena kecelakaan, kemudian diadopsi oleh keluarga lain.

Hari demi hari dilalui di keluarga barunya. Akan tetapi sifat rasis dari ayah angkatnya semakin lama semakin besar dan memperlakukan dirinya secara kasar. Suatu hari dia menemukan revolver di lemari, kemudian dia mengambil revolver itu dan menembakkanya ke dada ayah angkatnya. Akibat insiden ini dia dimasukkan ke dalam penjara. Dalam penjara dia sering dipanggil dengan sebutan 'Tarantula'.

Setelah beberap tahun dia bebas dari penjara.Kemudian dia mendengar kabar bahwa para imigran selalu mendapatkan diskriminasi, hal ini membuatnya sangat marah. Kemudian dia memustuskan untuk bergabung dengan Free Rebels. 

Red BullsUsia - 32 tahun, Tinggi - 182cm, Berat - 85kg Karena hanya seorang imigran dia tinggal di desa kecil bersama orang tuanya.dan imigran lainnya. Dia juga merupakan pemain bola yang hebat.

Sesaat setelah menerima gelar MVP pada kejuaraan sepakbola, dia mendengar kabar bahwa kedua orangtuanya terbunuh pada saat mempertahankan desa mereka dari pemerintah yang ingin menghancurkan desa tersebut. Dia segera pulang ke desanya, akan tetapi dia hanya menemukan desanya yang telah hancur lebur. Hatinya penuh dengan amarah dan kebencian kepada pemerintah. Kemudian dia bergabung dengan Free Rebels untuk membalaskan kematian orang tuanya. 
Memiliki fisik seorang pemain bola dan mempunyai mata yang tajam seperti banteng membuat teman-temannya di Free Rebels memanggilnya 'Red Bulls'.